Oak Thielbar

Redmond, WA ยท oak@b-remove-itdream.io

Experienced and dedicated Software Engineer who thrives when learning and collaborating.

Think I might be a fit for a role at your company? My inbox is always open.

Download my resume here.

Skills

Languages
  • C#
  • JavaScript
  • Java
  • Rust
  • Go
  • Python
  • C
Tools
  • git
  • React
  • NodeJS
  • PostgreSQL
  • MongoDB
  • Unity3D
  • OpenVR
Architecture
  • DNS
  • RESTful APIs
  • GraphQL
Testing
  • Unit Testing
  • JUnit
  • Selenium WebDriver
  • Cucumber
Salesforce
  • Apex
  • SOQL
  • Visualforce

Creations

A collection of projects created and contributed to by Oak.

Book of Awakenings

A short NES-style game made as part of Capital Prawn. I served as lead programmer, game designer, artist, and composer. This inluded programming the majority of the game logic, drawing all sprites and animations, UI, a custom font, and a soundtrack. Most of the game was made within the design constraints of the NES console.

Check it out.

Fluent Coroutines

Fluent Coroutines is a tool for writing Unity3D Coroutines in a declarative, fluent syntax. The Coroutines are run by a scheduler, allowing users to define and use asynchronous functionality entirely from within synchronous code.

Check it out.

Experience

Software Engineer

Capital Prawn

My time spent here has been implementing prototypes for various games in a variety of technologies, including a React/Redux front-end page, an internal library for event-driven behavior in Unity3D, and a pretty ridiculous number of different things for a game made in Godot (take a look at Book of Awakenings in the projects section!).

January 2018 - Present

Software Engineer

uGen World

Led game UI development for PC, VR, and Mobile platforms using Unity3D. This includes having written an internal library for procedurally generating UI meshes; a hexagon tile menu that is generated from data, which allows for high levels of customization by design teams without any programmer assistance; a custom input handler for the Vive controller; another data-driven procedural UI, but this time for radial menus; a strongly-typed wrapper for Unity's WWW API to simplify and standardize communications with REST endpoints... just to name a few. :)

October 2016 - January 2018

Software Engineer

Unoceros

Rearchitected static webpage into dynamic web application running on Linux server in AWS; managed and deployed web application as docker container; managed and configured DNS and iptables; built and administered a login system using MongoDB.

November 2015 - October 2016

Software Engineer

Oregon State University Graduate School

Designed and coded responsive front-end web application and internal data-driven tools in Salesforce; wrote a custom templating language used for referencing database information in automated emails; wrote a data-driven system for dynamically displaying messages on pages (e.g. to display notices about website downtime); used more reflection than I should have because I was so new at things, hah. :D

May 2014 - May 2015

Education

Associate of Arts

General Studies
Chemeketa Community College

Undergraduate Studies

Computer Science
Oregon State University